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The Crust Updates

Last checked 2026-10-24

The Crust 1.0 launched on 10 September 2026. Early Access started 15 July 2024. Developer VEOM Studio, publisher Crytivo. Steam still lists campaign + Sandbox 2.0, single-player, Windows / macOS / Linux.

This page does not invent patch notes. When Steam publishes a dated changelog after 1.0, it goes here.

Dates we can actually cite

DateWhat
15 Jul 2024Early Access starts (Steam)
10 Sep 20261.0 out now (Steam). Intro discount on the store page at capture.
11 Sep 2026Hotfix 1.0.6 (Steam news): two new tracks; Universal Demolition can remove roads; larger generated resource veins; several quest/UI fixes.
12 Sep 2026Hotfix 1.0.6.1 (Steam news): stuck walls that sometimes appeared on doors after loading a save.
14 Sep 2026Hotfix 1.0.7 (Steam news): sequential connect without Shift; credit-receipt / demolition sound tweaks; macOS distributor material.
15 Sep 2026Hotfix 1.0.8 (Steam news): epidemic notices; science-point tutorial; Conveyor Elevator output UI; Fuel Factory overflow; hydroponic / refinery / factory cost cuts.
16 Sep 2026Hotfix 1.0.9 (Steam news): prologue subtitle loc; solar flare no longer drains underground batteries; road-data load crash; Ice Melter LODs; Chinese loc.
17 Sep 2026Hotfix 1.0.10 (Steam news): seed number on the pause menu with copy; Monthly Top 100 values; floor-resource flicker fix.
18 Sep 2026Hotfix 1.0.11 (Steam news): modified games off the leaderboard; conveyor-mode button tooltips; landing-site list sorted A–Z.
19 Sep 2026Update 1.0.12 (Steam news): recipe copying on module/storage UI; colonist shower status; Medical Center research cheaper; Press CPU 4→3.
23 Sep 2026Update 1.0.13 (Steam news): remembers the last excavation mode; distributor can drop resources on the ground; Cargo Dock and Expedition Center truck routes; Living quarters drone builds. Fusion Generator base output 700→1000, Modular Terminals 40→60, upgrade bonuses 15→10% and 30→20%. Campaign start +$25,000; custom sandbox start +$50,000–500,000. macOS cursor hover on buttons.
1 Oct 2026Update 1.0.19 (Steam news): new Encyclopaedia pages covering outpost management, Helium-3 extraction, and colonist work at outposts; a status for colonists who are sitting in a truck; tooltips when selecting the difficulty at the end of the Prologue.
2 Oct 2026Hotfix 1.0.20 (Steam news): a restriction preventing saves while marking out living quarters; an issue where resources on conveyors would move despite the game being paused after loading a save; an issue where a specific sequence of actions could cause a crash when attempting to upgrade a conveyor.
3 Oct 2026Hotfix 1.0.21 (Steam news): a memory leak caused by completed timers being retained in the system; an issue where vehicle upgrades would not be applied if they were purchased before the vehicle first left the base.
6 Oct 2026Hotfix 1.0.22 (Steam news): new Encyclopedia pages covering Regolith processing at outposts and patrols; new artwork to the loading screen; a memory leak caused by module interfaces remaining in memory after being closed.
8 Oct 2026Update 1.0.26 (Steam news): a new module: Large Gas Storage; additional points of interest generations that trigger during gameplay; new encyclopedia pages: Gas Extractor, Shower-Toilet.
14 Oct 2026Hotfix 1.0.30 (Steam news): a new encyclopedia page: Manufacturer; a bug where colonists remained assigned to deleted workplaces in the Kitchen; a bug where negative gas values could be obtained in some cases.
20 Oct 2026Update 1.0.38 (Steam news): a bug where balance changes were not applied to older saves; one of the possible causes of a bug where, in some cases, quests would stop progressing and would all appear at once when loading a save; a bug where the outpost transfer button for a quest would not work correctly.
20 Oct 2026Hotfix 1.0.38.1 (Steam news): a bug where drones assigned to the Cargo Drone Reconfiguration Module would get stuck inside it and fail to convert into cargo drones.
21 Oct 2026Hotfix 1.0.40 (Steam news): a bug where the recipe would not be set in modules whose construction was started in a previous version (1.0.30); a bug where, in some cases, drones could get stuck while constructing, charging, or transporting resources; an incorrect auto-sell status that indicated it was waiting for a resource while searching for a buyer.
23 Oct 2026Hotfix 1.0.45 (Steam news): new upgrades to the Tech Center: increased speed of all production module +10%; new upgrades to the Tech Center: increased organic growth speed in all farms +7%; an issue where the third Smelter upgrade at an outpost could not be applied after completing the research.

Steam 1.0 marketing also mentions Planning Mode, Sandbox 2.0, global events, multiple campaign endings, and macOS. Those are store claims, not a numbered patch file.

Community wiki lag

thecrust.wiki.gg still holds building and resource names, but many pages are stubs and the wiki itself noted a last main edit in October 2024 — before 1.0. Treat it as a dictionary, not a 1.0 manual. Official “View the manual” on Steam pointed at Discord, not a public handbook.

FAQ

Q: Is the game still Early Access?

A: Steam presented 1.0 as out on 10 September 2026.

Q: Where are detailed patch notes?

A: Official Steam news. This page only repeats dates we can source.

Q: Workshop?

A: Not listed on the Steam page we used.

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