The Crust Updates
Last checked 2026-10-24
The Crust 1.0 launched on 10 September 2026. Early Access started 15 July 2024. Developer VEOM Studio, publisher Crytivo. Steam still lists campaign + Sandbox 2.0, single-player, Windows / macOS / Linux.
This page does not invent patch notes. When Steam publishes a dated changelog after 1.0, it goes here.
Dates we can actually cite
| Date | What |
|---|---|
| 15 Jul 2024 | Early Access starts (Steam) |
| 10 Sep 2026 | 1.0 out now (Steam). Intro discount on the store page at capture. |
| 11 Sep 2026 | Hotfix 1.0.6 (Steam news): two new tracks; Universal Demolition can remove roads; larger generated resource veins; several quest/UI fixes. |
| 12 Sep 2026 | Hotfix 1.0.6.1 (Steam news): stuck walls that sometimes appeared on doors after loading a save. |
| 14 Sep 2026 | Hotfix 1.0.7 (Steam news): sequential connect without Shift; credit-receipt / demolition sound tweaks; macOS distributor material. |
| 15 Sep 2026 | Hotfix 1.0.8 (Steam news): epidemic notices; science-point tutorial; Conveyor Elevator output UI; Fuel Factory overflow; hydroponic / refinery / factory cost cuts. |
| 16 Sep 2026 | Hotfix 1.0.9 (Steam news): prologue subtitle loc; solar flare no longer drains underground batteries; road-data load crash; Ice Melter LODs; Chinese loc. |
| 17 Sep 2026 | Hotfix 1.0.10 (Steam news): seed number on the pause menu with copy; Monthly Top 100 values; floor-resource flicker fix. |
| 18 Sep 2026 | Hotfix 1.0.11 (Steam news): modified games off the leaderboard; conveyor-mode button tooltips; landing-site list sorted A–Z. |
| 19 Sep 2026 | Update 1.0.12 (Steam news): recipe copying on module/storage UI; colonist shower status; Medical Center research cheaper; Press CPU 4→3. |
| 23 Sep 2026 | Update 1.0.13 (Steam news): remembers the last excavation mode; distributor can drop resources on the ground; Cargo Dock and Expedition Center truck routes; Living quarters drone builds. Fusion Generator base output 700→1000, Modular Terminals 40→60, upgrade bonuses 15→10% and 30→20%. Campaign start +$25,000; custom sandbox start +$50,000–500,000. macOS cursor hover on buttons. |
| 1 Oct 2026 | Update 1.0.19 (Steam news): new Encyclopaedia pages covering outpost management, Helium-3 extraction, and colonist work at outposts; a status for colonists who are sitting in a truck; tooltips when selecting the difficulty at the end of the Prologue. |
| 2 Oct 2026 | Hotfix 1.0.20 (Steam news): a restriction preventing saves while marking out living quarters; an issue where resources on conveyors would move despite the game being paused after loading a save; an issue where a specific sequence of actions could cause a crash when attempting to upgrade a conveyor. |
| 3 Oct 2026 | Hotfix 1.0.21 (Steam news): a memory leak caused by completed timers being retained in the system; an issue where vehicle upgrades would not be applied if they were purchased before the vehicle first left the base. |
| 6 Oct 2026 | Hotfix 1.0.22 (Steam news): new Encyclopedia pages covering Regolith processing at outposts and patrols; new artwork to the loading screen; a memory leak caused by module interfaces remaining in memory after being closed. |
| 8 Oct 2026 | Update 1.0.26 (Steam news): a new module: Large Gas Storage; additional points of interest generations that trigger during gameplay; new encyclopedia pages: Gas Extractor, Shower-Toilet. |
| 14 Oct 2026 | Hotfix 1.0.30 (Steam news): a new encyclopedia page: Manufacturer; a bug where colonists remained assigned to deleted workplaces in the Kitchen; a bug where negative gas values could be obtained in some cases. |
| 20 Oct 2026 | Update 1.0.38 (Steam news): a bug where balance changes were not applied to older saves; one of the possible causes of a bug where, in some cases, quests would stop progressing and would all appear at once when loading a save; a bug where the outpost transfer button for a quest would not work correctly. |
| 20 Oct 2026 | Hotfix 1.0.38.1 (Steam news): a bug where drones assigned to the Cargo Drone Reconfiguration Module would get stuck inside it and fail to convert into cargo drones. |
| 21 Oct 2026 | Hotfix 1.0.40 (Steam news): a bug where the recipe would not be set in modules whose construction was started in a previous version (1.0.30); a bug where, in some cases, drones could get stuck while constructing, charging, or transporting resources; an incorrect auto-sell status that indicated it was waiting for a resource while searching for a buyer. |
| 23 Oct 2026 | Hotfix 1.0.45 (Steam news): new upgrades to the Tech Center: increased speed of all production module +10%; new upgrades to the Tech Center: increased organic growth speed in all farms +7%; an issue where the third Smelter upgrade at an outpost could not be applied after completing the research. |
Steam 1.0 marketing also mentions Planning Mode, Sandbox 2.0, global events, multiple campaign endings, and macOS. Those are store claims, not a numbered patch file.
Community wiki lag
thecrust.wiki.gg still holds building and resource names, but many pages are stubs and the wiki itself noted a last main edit in October 2024 — before 1.0. Treat it as a dictionary, not a 1.0 manual. Official “View the manual” on Steam pointed at Discord, not a public handbook.
FAQ
Q: Is the game still Early Access?
A: Steam presented 1.0 as out on 10 September 2026.
Q: Where are detailed patch notes?
A: Official Steam news. This page only repeats dates we can source.
Q: Workshop?
A: Not listed on the Steam page we used.