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The Crust Colonists

Last checked 2026-09-11

The Crust colonists need an indoor room with oxygen, a Bed or Bunk Bed, food, and a place to eat. Comfort in living and work areas raises output and mood. Five named skills decide who can staff which module: Engineer, Scientist, Botanist, Cook, Medic. That is the wiki.gg Colonists page. Skill math and 1.0 housing sizes are stubs — verify in 1.0.

This is not a mining guide and not a belt guide. If extractors run and nobody is in the refinery, you are on this page.

The four life-support checks

Wiki.gg states colonists must have:

  1. Oxygen indoors.
  2. Sleep furniture — Bed or Bunk Bed.
  3. Food.
  4. A place to eat — it cites a dining table.

Fail any one and the colony looks built but stalls. A Medical Center is mentioned for care when people are sick or injured; the medicine article itself was a stub (and misspelled “Medecine” on-wiki). Do not invent a hospital layout from that.

Steam 1.0 still sells “manage colonists” as a core loop. The four checks above are the only concrete need list we have in writing.

Housing that is actually written down

Sleep: Bed or Bunk Bed. Eat: a dining table. Nicer quarters help productivity and mental state. There are no published tile-size rules, no “N bunks per kitchen,” no temperature table on that page.

Until 1.0 tooltips say otherwise: keep sleep, eat, and work as short indoor walks, all under oxygen. If a colonist is pathing through vacuum, fix the hull before you hire another Engineer.

The five skills

Confirmed names and roles on Colonists (the Skills article was a redlink):

| Skill | Wiki.gg role | |---|---| | Engineer | Production modules | | Scientist | Labs | | Botanist | Hydroponic and mushroom farms | | Cook | Meals, bars, cafes | | Medic | Sick or injured colonists |

If a production module is idle, check Engineer staffing before you rebuild the machine. If labs do nothing, you need a Scientist, not more belts.

Deep skill XP, traits, and 1.0 reworks are undocumented on that snapshot verify in current build.

Food is a production chain

Resources lists colonist goods as Food, Medicines, Neurostimulator. Early/mid production lists include Organics. Botanist + Cook is the farm-to-table pair. Exact recipes: not on the wiki. Do not paste an EA YouTube farm ratio into 1.0.

FAQ

Q: Can colonists work without a bed?

A: Wiki.gg lists a bed or bunk as required. Do not skip sleep furniture.

Q: Engineer vs Scientist?

A: Engineer → production modules. Scientist → labs. They are not interchangeable on the snapshot.

Q: Is this page a full need spreadsheet?

A: No. Housing sizes and skill XP were never published there. Use in-game tooltips for 1.0 numbers.

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